Brief One – DES511M1

September 24, 2006

DES511M1

Innovation and Concept

2006-2007 

Module Coordinator Robin Hodge – pr.hodge@ulster.ac.uk 

Brief One  10% of module marks 

“Sound Factory”

You are to design a product, graphics or interactive “piece” based on the above two words. It is imperative that imagination and creativity are to the fore at all times within this project. Test yourselves. Think. The brief is deliberately obtuse in order to tease your brain cells so soon after the Summer break. It is important that you ask questions of yourself, important that a lot of background research goes on. What is “Sound Factory”? Is it a record company that produces only for children? Is it some sort of hearing device? Is it an actual place to go to? Is it an area on the web to help those with learning difficulties. You decide what it is. However – it is important that the reasons you give for its existence are sound. Target audience: 

You decide…but remember that it is quite impossible to design anything without a specific target audience to aim your product at.  Important words in this design process should be: ErgonomicsColourUsabilityShape

Function

Size

Sound/noise 

Criteria

Quality of concept =                   35%

Quality of risk taking =               20% Quality of research =                  35%Quality of presentation =             10%


Important dates for your diary – DES513M1

September 24, 2006

DES513M1

Design, Presentation and Report

BSc Multimedia Computing and Design

2006-2007 Module Coordinator Robin Hodge 

Week One25 September          

Introduction to module                                   

Briefing 

Week Two 2 October               

Communication  -                  lecture                                   

Brief hand in 

10% of module marks 

Week Three 9 October                  

Literature Review –                 lecture 

Week Four16 October                

How to write a report –          lecture 

Week Five23 October 

Hand in Literature Review   

20% of module marks 

Week Six 30 October 

One on One Presentations 

(Project to date)Work books, visualisation and research to be produced 

Week Seven 6 November           

Small Group Presentations –           Powerpoint                                    Presentations to be handed in on CDRom

10% of module marks 

Week Eight 13 November Seminar sessions – bring report to date 

Week Nine20 November         

Small Group presentations  (user studies) – Powerpoint – Presentations to be handed in on CDRom

5% of module marks 

Week Ten 27 November

Seminars 

Week Eleven4 December          

Large group presentations –            Powerpoint                                    Presentations to be handed in on CDRom           

5% of module marks 

Week Twelve11 December        

Large group presentations –            Powerpoint

Hand in of final document and multimedia project                                    Document and project to be handed in on CDRom  

50% of module marks 


Important dates for your diary – DES511M1

September 24, 2006

DES511M1

Innovation and Concept

2006-2007 

Module Coordinator Robin Hodge 

Week One 25 September          

Introduction to module                                   

Briefing 

Week Two

2 October            

Presentations                                   

Critique Brief One                                   

All work to be handed in on CDRom

10% of module marks 

Week Three

9 October                  

Briefing Brief Two

Brainstorm session 

Week Four16 October                

Seminars

Week Five

23 October        

Seminars

Week Six30 October              

Tutorial sessions

Week Seven

6 November           

Critique Brief Two                                   

(Brief Two = 20% of module marks) 

Week Eight13 November Briefing

Briefs Three and Four                                   

(Brief three = 35% of module marks)                                   

(Brief four =35% of module marks) 

Week Nine

20 November         

Seminars

Research, workbooks and visualisations to be in evidence

(briefs 3 and 4)   

                                  

Week Ten

27 November         

Seminars

Research, workbooks and visualisations to be in evidence

(briefs 3 and 4) 

Week Eleven4 December     

Seminars

Research, workbooks and visualisations to be in evidence

(briefs 3 and 4)   

   

Week Twelve

11 December        

Critique                                   

Work to date pinned to wall.                                   

All work on A3 sheets with explanatory notes. 

DEADLINE

(Briefs three and Four) = Friday 12 January

2007 12 noon


DES513M1 Design Presentation and Report

September 22, 2006

Design Presentation and Reporting

Module Title Design Presentation and Reporting

Module Code DES513M1

Module Level 4

Credit Points 20

Semester 2

Location Magee

Pre-requisite(s) Successful completion of year Two and Three

Co-requisite(s)

Module Co-ordinator          Robin Hodge

Teaching Staff                      Robin Hodge

Hours                                     Lectures / Seminars 6

Structured Discussion 12

Directed Reading 62

Directed Study 120

Total Effort Hours 200

Academic Subject Creative Arts

Rationale

During this module students will write and present a report which sets out the rationale, analysis, conclusions and critical appraisal of a major project. It will allow students to make a formal structured presentation, engage in independent study, research their chosen market and develop written and visual skills.

By the end of the module students will have understood and analysed interactive multimedia problems, prepared and presented structured information and reviewed, evaluated and developed their own practice.

Aims

The primary aims of this module are as follows:

• to provide an opportunity for students to formally present their project research, concepts, development and application in a structured and coherent manner;

• to increase students’ capacity for independent study and critical thought;

• to encourage students to collate and analyse factors which are central to the creation of effective multimedia; and

• to enhance communication skills through written and visual material that clearly explains the methodology of the Major Project’s design development.

Learning Outcomes

Upon the successful completion of this module a student will have achieved and demonstrated the following learning.

Subject Related Qualities

A knowledge and understanding of:

A4 Multimedia design principles.

Intellectual Qualities

An ability to:

B4 Justify and communicate the technical and design rationale for a particular multimedia system.

Professional / Practical Skills

An ability to:

C3 Evaluate multimedia systems with respect to general quality and possible trade-offs within the parameters of the problem.

C5 Prepare and deliver presentations and written reports.

Transferable / Key Skills

An ability to:

D2 Communicate effectively with a variety of audience types using various media.

D3 Effectively use general information technology facilities.

Content

Lecture / seminar content includes the following: Report Structures and Writing; Systems for Collating and Analysing Information; Presentation Techniques; and Design Evaluation.

Learning and Teaching Methods

Lectures will cover the principles and methodologies which inform visual representation in the communication process. Structured feedback will help students contextualise these in terms of the work to be done and their particular skill profile.

Students engage in critical appraisal of presentations given by the students themselves under the supervision and direction of academic staff. This enables the students to reflect upon their work in the context of the work of their peers. Peer sessions build individual confidence and enable students to have broader access to issues that arise from the range of projects undertaken.

Students will be directed to read and view a range of material that will provide general support to their growing knowledge of communication and its application. Students will be expected to actively seek out and review a broad range of design exemplars to inform their work and reinforce their awareness of communication design.

Assessment

Coursework Assignments 100%

Assessment takes place at the end of the semester and focusses on the learning outcomes (outlined above) and is

assessed as a body of work under the following criteria:

• sourcing and quality of research material   25%

• coherence, clarity and analysis                   25%

• written presentation (report)                        40%

• spoken presentation (viva)                          10%


Reading List

Required

Cederholm, Dan. Web Standards Solutions. New York: Friends of Ed, 2004.

Linderman, Matthew. Defensive Design for the Web. New York: Cisco Press, 2004.

Macdonald, Nico. What is Web Design?. Hove: RotoVision, 2003.

Slocombe, Mike. Max Hits – Building and Promoting Successful Websites. Hove: RotoVision, 2001.

Gordon, Bob and Gordon, Maggie. The Complete Guide to Digital Graphic Design. London: Thames & Hudson, 2002.

Lewandowsky, Pina and Zeischegg, Francis. A Practical Guide to Digital Design. Crans-près-Céligny: AVA, 2002.

Godin, Seth. The Big Red Fez – How to Make Any Website Better. London: Simon and Schuster, 2002.

Zeldman, Jeffrey. Designing with Web Standards. New York: New Riders, 2003.

Nielsen, Jakob. Homepage Usability. London: Pearson Education, 2001.

Farrington, Paul. Interactive – The Internet for Graphic Designers. Hove: RotoVision, 2002.

Recommended

Roberts, Lucienne and Thrift, Julia. The Designer and the Grid. Hove: RotoVision, 2005.

Burgoyne, Patrick. Browser 3.0. London: Laurence King, 2001.

Hyland, Angus, (Ed.). Pen and Mouse: Commercial Art and Digital Illustration. London: Laurence King Publishing, 2001.

Wiedemann, Julius, Ed. Taschen’s 1,000 Favorite Websites. Köln: Taschen, 2003.

De Sausmarez, Maurice. Basic Design – The Dynamics of Visual Form. London, A + C Black, 2002.

Maeda, John. Maeda and Media. London: Thames and Hudson, 2000.

R. Klanten, H Hellige M Mischler, V Tiegelkamp, JR Hillmann (Ed.). 72 DPI. Berlin, DGV, 2000.

Negroponte, Nicholas. Being Digital. London: Hodder & Stoughton, 1995.

Journals (available in Belfast Campus Library)

Creative Review, Eye, Design Week, Blueprint, Visible Language, Idea, Design Studies, and Design Issues.

URLs

Webmonkey – http://webmonkey.wired.com/webmonkey

A List Apart – www.alistapart.com

WestCiv CSS Tutorials – www.westciv.com/courses

Simplebits – www.simplebits.com

Glish (CSS Layouts) – http://glish.com/css/3.asp

In addition students will be required to constantly seek out and view design in a broad range of contexts to help them develop an awareness of the application of all elements of design as a foundation for their own practice.

Summary Description

Students will write and present a report (6,000 words) which sets out the rationale, analysis, conclusions and critical appraisal of their Project. To be included in this report will be a multimedia piece presented on CD of the project in prototype form. It will allow students to make a formal structured presentation, engage in independent study, research their chosen market and develop written and visual skills.

By the end of the module students will have understood and analysed interactive multimedia problems, prepared and presented structured information and reviewed, evaluated and developed their own practice.


DES511M1 Innovation and Concept

September 22, 2006

Module Title Innovation and Concept

Module Code                      DES511M1

Module Level                      4

Credit Points                       20

Semester                             1

Location                                Magee

Pre-requisite(s)                    Pass in First and Second Year

Co-requisite(s)                     None

Module Co-ordinator           Robin Hodge

Teaching Staff                       Robin Hodge

Hours                                      Lectures / Seminars 24

Structured Discussion 12

Directed Reading 12

Assignment Preparation 76

Directed Study 76

Total Effort Hours                 200

Academic Subject                 Creative Arts

Rationale

The module offers the student an opportunity to develop a realistic and meaningful piece of work.

This module is designed to help students develop their individual design skills, identities and direction. The module represents work performed by the student under suitable staff supervision that draws both from the practical and creative nature of a design project.

Aims

The primary aims of this module are as follows:

• to introduce students to design research;

• to develop students design presentation and prototyping skills;

• to exercise and develop students design methodology skills;

• to develop students’ individual design skills and identities.

Learning Outcomes

Upon the successful completion of this module a student will have achieved and demonstrated the following learning.

Subject Related Qualities

A knowledge and understanding of:

A2 The principles of 2D and 3D multimedia authoring.

A4 Multimedia design principles.

Intellectual Qualities

An ability to:

B1 Formulate multimedia designs that conform to given technical and other constraints.

B4 Justify and communicate the technical and design rationale for a particular multimedia system.

Professional / Practical Skills

An ability to:

C1 Specify, design, construct and test multimedia systems.

C2 Select and employ suitable techniques and tools for the design, creation and documentation of multimedia systems, with particular emphasis on understanding the whole process involved in the effective

deployment of interactive multimedia solutions.

C3 Evaluate multimedia systems with respect to general quality and possible trade-offs within the parameters of the problem.

C5 Prepare and deliver presentations and written reports.

Transferable / Key Skills

An ability to:

D1 Learn in both familiar and unfamiliar situations, making effective use of information-retrieval skills and of learning resources.

D2 Communicate effectively with a variety of audience types using various media.

D4 Appreciate the need for continuing professional development in recognition of the requirement for life long learning.

Content

Anticipated lecture / seminar content includes the following: Introduction to the Module, Briefing and Case Studies; Research Skills; Usability; Research Website Review and Feedback; Branding; Presentation Skills; Project Management and Planning; Major Project Discussion; and Design Evaluation.

Learning and Teaching Methods

Lectures will cover the principles and methodologies which inform visual representation in the communication process. Structured feedback will help students contextualise these in terms of the work to be done and their particular skill profile.

Students maintain individual research websites to provide evidence of ongoing project work. Students engage in critical appraisal of presentations given by the students themselves under the supervision and direction of academic staff.

Students will be directed to read and view a range of material that will provide general support to their growing knowledge of communication and its application. Students will be expected to actively seek out and review a broad

range of design exemplars to inform their work and reinforce their awareness of communication design.

Assessment

Coursework Assignments 100%

Students will be required to develop proposals and prototypes that will be developed to completion. Coursework should draw together the skills and methodologies acquired on the course and during the placement year. Through a process of serious enquiry and research the student should demonstrate the ability to generate an innovative and substantial body of work in a self-directed manner.

Within the given parameters students will identify a suitable area of enquiry from which a detailed and cohesive body of work can be synthesised. Due to the constantly evolving nature of the practice it is crucial that students develop the ability to formulate a work plan with some autonomy.

The module requirements are introduced with discussion about relevant aspects and production requirements.

The research website focuses on the learning outcomes (outlined above)and is assessed as a body of work under

the following criteria:

quality of initial ideas 30%

quality of written brief 10%

quality of presentation 10%

quality of concept 25%

quality of innovation 25%

Reading List

Required

Cederholm, Dan. Web Standards Solutions. New York: Friends of Ed, 2004.

Linderman, Matthew. Defensive Design for the Web. New York: Cisco Press, 2004.

Macdonald, Nico. What is Web Design?. Hove: RotoVision, 2003.

Slocombe, Mike. Max Hits – Building and Promoting Successful Websites. Hove: RotoVision, 2001.

Gordon, Bob and Gordon, Maggie. The Complete Guide to Digital Graphic Design. London: Thames & Hudson, 2002.

Lewandowsky, Pina and Zeischegg, Francis. A Practical Guide to Digital Design. Crans-près-Céligny: AVA, 2002.

Godin, Seth. The Big Red Fez – How to Make Any Website Better. London: Simon and Schuster, 2002.

Zeldman, Jeffrey. Designing with Web Standards. New York: New Riders, 2003.

Nielsen, Jakob. Homepage Usability. London: Pearson Education, 2001.

Farrington, Paul. Interactive – The Internet for Graphic Designers. Hove: RotoVision, 2002.

Recommended

Roberts, Lucienne and Thrift, Julia. The Designer and the Grid. Hove: RotoVision, 2005.

Burgoyne, Patrick. Browser 3.0. London: Laurence King, 2001.

Hyland, Angus, (Ed.). Pen and Mouse: Commercial Art and Digital Illustration. London: Laurence King Publishing, 2001.

Wiedemann, Julius, Ed. Taschen’s 1,000 Favorite Websites. Köln: Taschen, 2003.

De Sausmarez, Maurice. Basic Design – The Dynamics of Visual Form. London, A + C Black, 2002.

Maeda, John. Maeda and Media. London: Thames and Hudson, 2000.

R. Klanten, H Hellige M Mischler, V Tiegelkamp, JR Hillmann (Ed.). 72 DPI. Berlin, DGV, 2000.

Negroponte, Nicholas. Being Digital. London: Hodder & Stoughton, 1995.

Journals (available in Belfast Campus Library)

Creative Review, Eye, Design Week, Blueprint, Visible Language, Idea, Design Studies, and Design Issues.

URLs

Webmonkey – http://webmonkey.wired.com/webmonkey

A List Apart – www.alistapart.com

WestCiv CSS Tutorials – www.westciv.com/courses

Simplebits – www.simplebits.com

Glish (CSS Layouts) – http://glish.com/css/3.asp

In addition students will be required to constantly seek out and view design in a broad range of contexts to help them develop an awareness of the application of all elements of design as a foundation for their own practice.

Summary Description

Through a process of research, experimentation and inquiry students are required to develop a proposal for the major project. Coursework should draw together the skills and methodologies acquired on the course. This must include evidence of practical experimentation and iterative prototyping of the evolving project. All proposals should be able to demonstrate the potential for dynamic interactivity with well-developed visual communication.